Fix for #7149 + proposed readme for docker on Windows + fixing typos#7150
Fix for #7149 + proposed readme for docker on Windows + fixing typos#7150ssheorey merged 7 commits intoisl-org:mainfrom
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Thanks for submitting this pull request! The maintainers of this repository would appreciate if you could update the CHANGELOG.md based on your changes. |
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All good small fixes.
I would mark this PR as breaking change though, since a parameter name changed (with good reason).
It is just a typo fix, but existing calls using named parameters would break.
I cannot say much to the content of the docker windows readme, but there is also docker/README.md where this could be included as a section (or in docs/docker.in.rst as you mentioned.
Not sure if it is a good idea to have 3 different spots documenting docker builds.
Thank you for the feedback
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Something like that sounds good I think, but somebody else should review that, since I am not using open3d+docker. |
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Hi @joseph-sch , this is very helpful. Thanks! I can't believe we didn't catch that typo before! Can I recommend merging the WSL docker documentation to the current docker docs in docker/README.md. It's easier for users if it's in a single file.
Yes indeed - I’m aware that I have to do that but I didn’t get around to doing it yet. I’ll try to do it in the coming 48 hours. |
- Remove docker/BUILD_DOCKER_WSL.md - Update docker/README.md - Update docs/docker.in.rst
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I have removed the extra Besides, I see there is a conflict to be resolved in |
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o3d.geometry.TriangleMesh.create_mobiusand ino3d.t.geometry.TriangleMesh.create_mobius#7149o3d.geometry.TriangleMesh.create_mobiusand ino3d.t.geometry.TriangleMesh.create_mobius#7149Motivation and Context
o3d.geometry.TriangleMesh.create_mobiusand ino3d.t.geometry.TriangleMesh.create_mobius:raidusinstead ofradiusas explained in Typo in argument ofo3d.geometry.TriangleMesh.create_mobiusand ino3d.t.geometry.TriangleMesh.create_mobius#7149docker.in.rstfile in order to appear within https://www.open3d.org/docs/latest/docker.html#building-open3d-in-docker?Checklist:
python util/check_style.py --applyto apply Open3D code styleto my code.
updated accordingly.
results (e.g. screenshots or numbers) here.
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